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Wednesday, August 19, 2009

Steps to Becoming A Voice Actor - For Anime, Video Games and Original Animation

By Kristi Reed

This article is designed to help you lay the foundation for putting you on the path to voice actor stardom. If you're just starting out and looking for voice over work these simple steps will help you immensely.

Acting classes are a terrific place to begin. Understanding acting will create success in the voice over industry. Take a few classes and workshops to cover the basics, then take more to deepen your understanding.

You may think you are ready to take voice classes while training to be an actor: a voice actor is simply an actor as well. Like every rule, there can be exceptions. There's a rare voice talent who never trained to become an actor. He is able to make it seem simple. It's not simple. You really need the skills to make it. You don't have to trust me on this, but you'll realize the truth soon enough.

So you've done a bunch of training and are trying to figure out how to advance your career, including landing an audition and making an excellent reel. You need to start meeting people and find out how to get representation. Word of mouth is really the best way.

You need to spend some cash on making a good demo reel. Rather than making a CD, look into posting the samples online. Make sure the demo features what you are targeting, like voices for radio or TV spots. If you like cartoons, than you need an animation based demo. Many people like to showcase both, but its ok to make one demo now, and another one later on.

Network, network, network. If your instructor has any connections, that's the best route. If she thinks you have talent, she'll probably pull you aside and tell you, and help you get an agent or an audition. But don't be afraid to ask for help.

At our workshops, we've found a good bit of talented people. Some of this new talent gives their views on the industry in a DVD we produced, entitled "Adventures in Voice Acting". Review the casting directors, voice directors and agents. Do what you can to get your stuff to them without being too pushy. The best way to get someone to listen to your demo is to be nice and not too pesky. All that matters is for one person to believe.

Voice over work is plentiful - from being a spokesperson to a zany voice in an animation to a narrator. If you put everything into your work, there is a good chance we'll see you at our studios some day! - 23806

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