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Wednesday, September 30, 2009

Will Today's Video Games Become Tomorrow's Reality?

By Philip Woods

Video games sales have continued steadily even during this poor economy. Video game products have sold $1.7 billion dollars since the early part of 2008. This says a lot about the video gaming industry and their future. The public continues to purchase all the latest and greatest new releases of games and systems as quick as they are released.

The newest systems, including the PS3 and the Nintendo DS Lite, which is just a smaller adaptation of the DS, are a far cry from the beginning systems. They make the Magnavox Odyssey seem like a figment of the imagination. With the technology we have today, it is likely at some point in time the PS3 and DS Lite will suffer the same fate.

Playing video games is not just for kids anymore. There are million of adults of all ages playing Nintendo, PS3 and Xbox 360. This used to be mainly a pastime for the younger generation; males in particular. The graphics have a lot to do with the interest being shown in video games.

Speaking of graphics, the addition of motion sensitive controls is the latest in the works for video systems. The ultimate goal at the present is to remove the limits and focus on virtual reality. This is what many believe is the future of video games.

No longer just a game, but a virtual reality experience is what games hope to be. Very similar to the holodeck that you see on the Star Trek shows. Virtually interacting between characters in the game is being explored right now. It would be really neat to have our own personal halodeck that would create different scenarios for our personal enjoyment.

Limitations to creating a game of virtual reality is due to the fact of people not being able to move around while sitting n their living rooms. This is just a bump that is being studied and how they will work around it. One alternative that was found is using brain activity.

In May 2008, during a study they found that a monkey used its brain waves to control the robot's arm. The robot's arm was manipulated by brain waves that fed the monkey. With more research they found that the monkey can control the robot's arm while controlling its own arm.

The precursor to virtual reality games for the home is using controls that are motion sensitive. Wearing a headset and controlling actions through brain waves is the idea behind this. It's not improbable to happen in the near future. The speed of evolution within the gaming industry has been miraculous.

Games continue to become more and more realistic as time goes on. The price to create a motion sensitive gaming system is what will slow down the development. A company isn't going to go the route of developing a real expensive system, if the consumers won't be able or willing to purchase them. The price a consumer is willing to spend is what a company will determine to spend to develop the systems.

All indications today show game players are much more likely to play a game that can mock actions of real life rather than using a controller. The future of video gaming systems remains to be seen, but it will probably surprise many of us. - 23806

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