God of War Remains An All Time Bestseller
God of War was one of the best video games of the last generation. Not only in its revolutionary, button contextual finishing moves, but the story telling and epic brutality of the game. It was by far the best action adventure game of the generation.
I am not including any of the Metal Gear games in this category. Those are saved for the stealth genre. They are by far the best in that category. But GoW and its sequel were unique at the time and they showed just what was still possible with an aging system. The developers could have held the sequel back for a year and polished it and released it on the more powerful PS3, but then not as many people would have been able to play it. It could have been that game early in the PS3 lifespan that made people pull the trigger and upgrade to the new system.
Luckily for all of us PS2 owners, Sony decided that it would make more sense to release it on the older platform with a much broader base of console owners. It was a good decision and ended up being one of the biggest sellers of the year. Most of the time, when I play a game, it is the story that drives me forward to see what is going to happen next. I can sometimes overlook a little bit of deficiency in game play in order to play through a good story. Sometimes the story is lacking and the game play needs to be fun and innovative enough to keep me moving forward.
God of War was teeming with both story line and game play tactics. From the beginning of the story, it felt like you were in the midst of a summer blockbuster. Taking control of Kratos and encountering your initial boss fight propelled you further into the depths of the game, and you always felt like you were in for something special around the corner.
God of War was one of those that kept the player's interest level high without becoming bored or frustrated. It offered a very good mix of puzzle, tricks and combat without ever boring the player. - 23806
I am not including any of the Metal Gear games in this category. Those are saved for the stealth genre. They are by far the best in that category. But GoW and its sequel were unique at the time and they showed just what was still possible with an aging system. The developers could have held the sequel back for a year and polished it and released it on the more powerful PS3, but then not as many people would have been able to play it. It could have been that game early in the PS3 lifespan that made people pull the trigger and upgrade to the new system.
Luckily for all of us PS2 owners, Sony decided that it would make more sense to release it on the older platform with a much broader base of console owners. It was a good decision and ended up being one of the biggest sellers of the year. Most of the time, when I play a game, it is the story that drives me forward to see what is going to happen next. I can sometimes overlook a little bit of deficiency in game play in order to play through a good story. Sometimes the story is lacking and the game play needs to be fun and innovative enough to keep me moving forward.
God of War was teeming with both story line and game play tactics. From the beginning of the story, it felt like you were in the midst of a summer blockbuster. Taking control of Kratos and encountering your initial boss fight propelled you further into the depths of the game, and you always felt like you were in for something special around the corner.
God of War was one of those that kept the player's interest level high without becoming bored or frustrated. It offered a very good mix of puzzle, tricks and combat without ever boring the player. - 23806
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